Template VI1/Intrusion on the 3rd row

This article deals with a special case in defending against intrusions in template VI1, namely the intrusion on the 3rd that is not eliminated by sub-templates threats.

Contents

Basic situation


Red should go here:


The Red 1 hex is connected to the bottom, and threatens to connect to the top through either one of the "+" hexes. Thus these are the only important incursions. An incursion to the right of the number 1 hex is important only in connection with the two indicated here, and will be seen in the treatement below transposed into the sequel.

Third-row followup: i4


Figuring out the Must-play region

Red threatens to play at "+" points above, with these templates:




Edge template IV1a


We need only consider the intersection of these templates.


Incursion at j5


Incursion at j6


Incursion at h7


Third-row followup: j3 (stub)



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